Skip to main content

Posts

Featured

Time Marches On... So Should Your World

Ye olde TL;DR - Have mechanisms for resolving quests and world events without the players. Here are some ideas. One of the things that makes a world feel engaging is the perception that it has its own life beyond the player characters. Or, to think about it the other way, nothing feels more flat than a world that doesn’t go anywhere unless the players actively take it there. Once the players discover they’re the only entities in the world that matter, it shatters the immersion. Sadly, D&D out of the box doesn’t give the referee many pointers on how add dynamism to the game world. To rectify this, I consulted experienced referees and experimented with my own mechanics. Since I doubt I’m the only one who has craved substance to fill this void in the D&D rules, I wanted to share my discoveries. What follows are some of methods I’ve adopted for making the world organically evolve. Quests Actually Do Comp...

Latest Posts

XP Is the Best Teacher

Exponential XP Supplies the Evolutionary Pressure for Character, and Player, Growth

Getting schooled in refereeing the OSR way

A save for every terrible occasion

You haven’t lived until you’ve repeatedly died

Taking More Classes Builds Character

It came from the lair (not out of thin air)

Here there actually be monsters

For a game of skill, ditch skill systems

The trap is the trap, not the prescribed gameplay